Young runs a camp end to end: registrations and their payment, the teams, the programme, the games, the rooms and every young person's health form. On site, everything is recorded from a phone. When you get back, the books are already right.
Big buttons, one team at a time. Held in one hand, standing up, between two events.
It recalculates for the whole camp, and goes up on the big screen.
This demo illustrates the module. In the console the ranking moves the moment a leader confirms a round. And if the network is down, the entry waits and sends itself later.
A camp is won a week earlier, in the lists. Who is actually coming, who has paid, who is allergic to what, and who sleeps where. Young brings those four answers together and puts them in your hands before the bus leaves.
This is where office tools stop. Young is built for the place the camp happens, not the place it was planned.
Three questions remain: what the camp cost, who was there, and what you do again next year. Young answers them without anyone piecing it back together.
A camp is too short to find out on site that a promise was empty. Here is the exact list.
Create the stay, open registrations, let the health forms come in. The rest follows, all the way to the accounts.